Here are some pics of the progress on Substance Painter One thing that is really ussefull is to create the scene on Painter with different versions of the creature. Having separete meshes allow me to textureproperly each part of the model. For example the jaw splitted so I could to texture the inner mouth without…
That's Castlevania for you, but to be honest.. It's not meant to be a 1-player game, it's really 2+. It's a really great game if you actually play it how it's supposed to be played. The character progression is the only issue I have with the game, it doesn't necessarily explain how each character progresses.. But once…
Work in progress #1 I found this concept by Banderlog on cghub.com. It is like a Waiting Room. This is where the character would find out what happened and such. http://cghub.com/images/view/90593/ My work in progress is the pillar, I started on this piece because it seemed to pop out at me the most. Crit welcome.
Update on the turret, I have the Missile tubes and tube case 90% complete Here's the progress. Progress on the turret is quite slow since I'm eyeballing from reference which I haven't done much of. I'm also trying to steer as closely to the rel thing as possible, save for very minuscule details.
Horns and face have been adjusted and I'm just working in the details, also added the feet armour. I'll post an update later today as i am having troble making progress since zbrush always crashes when i try save my progress. anyway have same trouble?
Please don't judge any of the following image too harshly, it's all in a state of work in progress. Just sharing the evenings work. -Skin shader currently sucks -Skinning is terrible and super fast (Thus the pose is laughable :P ) -Textures are all work in progress -No real shader work done yet either.
Is the level textured and modeled by you or is it built with UT modules? Sorry for being a little noobie here.. Never spent a single second with UT.. Looking good though (: A actually thought of staring a progress thread/blog. And i think i will, first a feedback thread that's kinda panic, then a real progress one :P
Hello, again Polycount here's an update on progress. Since my last post, I have improved the blockout by adding some curved parts to make it less blocky. Created a blockout design I'm happy with for the Cinema with the 'A' Framed Structure. Modelled and uv'd the Escalator, Handrails and Floor Tiles, Textures are still work…
I wrote this a while ago in response to a thread about feeling lack of motivation for projects. It seems to be pretty relevant again several months later, so I'm posting it as a standalone post/topic: One of the most common questions I see in art and design communities comes from beginning artists who want to know: How do…
Back again with some progress! Our class was tasked with making a game asset with better typology, and game ready in unreal engine 4 off of referenced concept art. It didn't come out as well as I would've like but I'm excited to try again this summer and see the progress! The concept art belongs to Jenny Brozek.