I think alot of people do not realize or do not remember how much talent was hidden behind the myth of NURBS superiority ( re: organic modeling ) From what I remember of the game centric Poly links I had 24 years ago, they were limited to narrow concerns sometimes with neat triangle direction strategies, optimizations but…
Hello there! I have been in this forum for some time but I have never published anything. I hope you can help me. I am trying to prepare a good portfolio for a 3D props/environment artist position. If you don't mind, I'll say a bit about my career till now. I studied an engineering in product design to later get into an…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hey there! I'll second (or maybe third?) what everyone else has said. I definitely think looking at some references for the time period and location you are looking to emulate will help, as well as playing around with your lighting and color composition since the brown on brown is making everything blend together, when…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…
The team at Xitol Softworks Ltd have been working on a project called Zone: The Battleground for some time now and we are now in the pre-alpha stage of our project working hard on a demo for both publishers and platform owners to look at full funding for the project (including licencing technologies). Because of the state…
Ok, I'm going to shamelessly lift adam's scene breakdown format because dammit, he did it right. What I'm Trying to Do: - Produce a very competitive portfolio piece (this is the big one... I'm going on sixteen months unemployed and have to land some kind of job in my area very, very soon) - Transition from U3 Editor to UDK…
Sorry to derail your thread more with pointless bickering... The CB is looking good =) EQ, That's pretty much that's my point... with an important caveat: Add details like that where they count. Don't bother wasting your time to detail the under side of a rock if its never going to be turned over. Just because you can pack…