yup. At least every decent engine That's how most bark textures are done. They tile more on the vertical than the horizontal, so sometimes bark will be on the left half of the texture (tiling vertically, but not horizontally) and leaf card textures will be on the right. Then the trunk is unwrapped into the left half of the…
Yes, extending UVs past the 0-1 range is acceptable for games. The images you show seem like they'd work fine. Lofting a spline and generating UVs like that is a good workflow for models like racetracks. One thing to be aware of is that some games use compressed formats for models where the "range" of the UV-space is…
Actually most HDTVs aren't plasma, but either way you should have probably looked into it before you played the game. I'm not trying to be a dick, but if you spend that much money on a TV you should try to make sure you don't mess it up. Reducing the contrast on your plasma will help it a lot. Also, take a break and turn…
I agree with Wrath, bones open up a whole can of worms. For one, the weighting is a pain in the ass. I would definitely recommend against it for someone new to lipsync. Morphs are quick to set up and play with. Once you get that working then I'd say it's a good idea to learn the bones approach. Maybe start with a combo...…
http://www.2kgames.com/cultofrapture/home.html [ QUOTE ] Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on peoples displays. (This way, everybody is happy ) This does mean that people…
Is it a art-school or an game-art school? In either way, you can always practise your art beyond school hours. It's up to you to extend your knowledge, this goes no matter what type of your school you are in. If you want to know more, you have to do it by yourself. In the 5 years I read my masters in mechanical engineering…
At the bare minimum, 50% of driving in the US is to/from work commutes and in-city driving. If we can get all of those people using pure electric cars, we'd not only dramatically extend the availability of our remaining fossil fuels, but we'd also eliminate an unthinkable amount of green house gasses. I'm personally rather…
I think what makes it cartoony is the size of the cockpit relative to everything else. Its huge!! This is great so far. I much prefer this blue/grey hybrid. Play with colour variations on the cockpit canopy, the current purply/orange isnt working as well as some other colours might. One thing that would add a lot in my…
Yep I think this is a great design for highpoly practice, there are a lot of techniques that can be put to good use in creating this. Personally I would leave the lowpoly and baking to a separate challenge, or extend the time for this one (double it). I think the highpoly for this is a good step up from the scope we just…
I think an excellent route for this sort of thing is something like sama.van's Quest3D portfolio (in the low-poly thread); simple, packaged executable (or whatever, maybe something cross-platform) that loads up your level and content for quick viewing. I love the idea of having one's work packaged like that, but there are…