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Re: [Crit Wanted] [Marmoset] 1959 Office Chaos
Reply by
Elivenger
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Mar 2021
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3D Art Showcase & Critiques
So far I really like the amount of clutter you have! It looks quite natural! Is this going to be part of a larger scene?
Re: At uni and feels like a waste of time, advice on stay or go?
Reply by
TannedBatman
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Nov 2019
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Career & Education
well if I know maya then yeah I suppose there wouldnt be anything I could do. Atleast not in a short amount of time
Re: RAGE: art dump
Reply by
gauss
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Oct 2011
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3D Art Showcase & Critiques
great work man, and thanks for posting these. a great study in how to maintain huge amounts of detail but keep them legible at a distance.
Re: TwitPic owns your pictures -Article
Reply by
Maph
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May 2011
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General Discussion
I think you'd be surprised as to the sheer amount of people who don't bother reading past the first paragraph of a ToS/ToC.
Re: UV layout
Reply by
Neox
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May 2017
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Technical Talk
there is some amount of stretching that you can live with, the gain from straight uvs will outweight the loss from minor stretching here
Re: Polycount Signing
Reply by
sneakymcfox
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Oct 2011
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Is this an accurate reflection of the amount of very active polycounters? I can't think off any of hand that I can's see an avatar for :)
2 results
Re: Tai Yong Medical Deus Ex Fan Art [UE4]
Reply by
9Solid
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Mar 2017
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3D Art Showcase & Critiques
@JLHGameArtYep! I just doubled the amount of segments of geometry which smoothed them out pretty well. They defaulted to be pretty low.
Re: Vegas trip. Ideas?
Reply by
Neox
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Oct 2017
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man if there is one place i would not like to visit again it is vegas. i can't handle the amount of fake everything at that place
Re: Isolating object inside of SSS obj possible?
Reply by
zero389
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Nov 2015
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Technical Talk
3ds max. Vray ~3 Eye Shader Iris Inside, edges visible because of SSS amount :P but it is Visible ( plane)
2 results
Re: Wheel lock Arquebus (ornate 1st person weapon)
Reply by
Lloydyy89
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Apr 2013
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3D Art Showcase & Critiques
The amount of detail on the gun, and THAT powder flask is amazing. Very inspiring work, please post some material breakdowns or something. :D
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