Hello guys, Stealthguy here. I'm working on a small project with a few other people, but I feel that we'll need some more help to push this out faster. I don't have a finished design document as of now, and the details of the game is under wraps for the time being. All I can tell you is, it's Starcitizen related, and it's…
Id say your character work is decent for a recent grad but not quite industry quality. You're on the right track. The anatomy study, while useful, is not quite up to par. I would remove it just so it doesn't stand out as a weak piece for now. At least until you can either improve it or do a better one. I would say env…
when i feel like i'm not able to do something well, i just do it over and over and over with references, and always analyzing what i did wrong so it can be improve during the nth attempt. Draw 10 things a day, or 1 thing a day, but do it every day for a year. Or pick a month and every day draw 5-10 of those things. I spent…
Yo m8, that's a big improvement you've got from the first to the second bust. I've noticed you have a tendency to give your characters a jutting chin. Notice how the jaws on all of your characters, at least those we can see from the profile and clearly determine that, have a jutting chin )the jaw is pushed forward). That…
@Asura Thank you! @acealmighty13 Hey, thanks for your input, unfortunatly this is not in UE4 but in Marmoset toolbag which mean I'm way more restricted in terms of what I can do. For exemple there is currently no refraction inside of TB3. transparency isn't also really a thing and so it's impossible for me to play with the…
So like others have said the green on everything is a bit strange, but that's pretty easy to fix with a few hue and saturation changes here and there. On a base level you've got a good idea going but I know you can push this model further quite a bit. Lets start with the texture. The metal is old and rusty but only in some…
Chin is just slightly too strong (protruding). Eye shape is off, close, but a bit too large. Eyeballs set just slightly too far back in the sockets, move them forward so that there isn't as thick a dark line around it, or move the lids back. Also paint some shadowing and veins around the edge where the eyeball meets the…
I haven't done a Master's myself -- I got a bachelors in maths and got through two years of an art degree before dropping out to work in games instead. But I have worked with people who have Masters degrees who have interned where I work. And it's the most heart-wrenchingly tragic thing. "How's the Master's? How's your…
Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
Make sure you're checking the actual file it saves not what is displayed in the render preview window. What is shown in the preview window is a "complete bake" and what the actual files look like. So check the file you specified in the "File Name and Type" field. The preview window is so annoying that some people turn it…