startin from the low is the most restricting horrible workflow on the planet.. i was doing some contract work and thought "it would be better" to start with the low.. it was horrible and took a lot longer and the finished models were all pretty craptastic ..because you were so limited by the constraintes of the low poly..…
@Sir_Dillon: Nice Blockout, your Ribcage looks very promising! I would love to see you do the characters! Character Art is way out of my league for now but I am sure they will look very cool. @Limewax: Unfortunatly I can´t be of much help but your materials look like a very good start to me. Maybe the sand is a bit to…
Blaizer I think you misphrased many of your statements, leading to more and more confusion. Also, I must say that "Those who are influenced by other artists do not have style" really is utter bullshit. So Frazetta has no style huh? However if you look carefully he definitely learned alot from Bridgman. Yet you can't deny…
http://www.darwinia.co.uk/ And support the indy-company by buying the game! Oh and the screens don't really do the game justice, the graphics are incedibly smooth, and cool looking.
I disagree with Scott (candystripe). As you seem to know, your attention should be on finding a job and polishing your portfolio, not learning a skill (web coding) that has nothing to do with your field. And, even if you were to spend a week doing nothing but coding and learning, you're still probably not going to produce…
Short answer: Yes, it will hurt you to stick with a nitch program and not learn any of the mainstream 3D apps. Long answer:I think the question is, why not learn them all and really expand your chances of finding a job? Beyond functionality you have to think about pipeline. - Is XYZ company going to toss your resume when…
@N88tr: Indeed :) But I think I'm already making progress on that. @Jessica Dinh: I prefer to stay with my more primitve tools for now. I have a full license for it as I'm also doing little assets and rigs for friends that want to sell their final products. I also plan to sell my future little indie games for 2 or 3 bucks…