Oh totally, that's why I said that the solutions I was looking into were comparable and there's a steep learning curve there too, but it really is low priority for me now. From a hiring perspective when it came to cell shaded art, I did get some feedback on what was expected in a porfolio from one local studio…
I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
It could be the number of blendshapes, or perhaps *which* ones? Advanced Skeleton's layer system runs duplicates of the head mesh with different weights and deformations on them, piping their outputs to your real mesh as a single blendshape. I couldn't tell you the performance of each of these sub systems though. So if…
https://youtu.be/QBAM27YbKZg?t=579 In Fallout4 they had custom pivots for these types of "off grid" cases (~9:40). It was an in-editor feature that allowed them to stick to a custom grid for a specific section. It basically realigned the grid to that new hallway while maintaining the grids for the other sections. That…
You actually don't have to buy a specialized desk to work standing up. You can use shelving systems combines with drawer slides to create a modular system that you can adjust to a comfortable working height. I'm planning on doing this for my own workspace soon since I spend way too many hours sitting on my ass, which I'm…
Polycount tends to be a lot of indie devs, or people who support indie devs. So when Nintendo falls behind in that regard, focusing on 1st party games only while sony and microsoft make it easier and easier for people like us, ya, we outgrow the nostalgia of nintendo being top dog in the industry and judge them based on…
O2: that suggests what I said last. Each camera has it's own coordinate space within the world space. The perspective frustum distorts world space to project onto the 2d plane that is your screen. If you turn off the FOV you get an orthographic projection, so world coords effectively equal screen coords. This generally…
Hey Guys just looking for some critiques, and what you think so far. I'm about to move on to the high poly soon just need to add some small additions, but hoping another pair of eyes can see any ideas and mistakes. Muzz: thanks man for the critique I got what you were saying hopefully this versions shows alittle more flow.…
Yep. But for the most part people stick to biped and CAT that have them built in, still good info to know. You can even go stretchy limbs if you really want to go nuts. The way biped handles IK is different than standard IK. It's all handled on a single set of bones there aren't multiple rigs with blending and snapping.…
Check the medical association in the countries you might eventually go to. Accepted medical universities are usually listed, or you are referred to an online directory such as this one: http://www.faimer.org/resources/imed.html I see a bunch of Sri Lankan universities on that one at least so your qualifications should be…