Depends entirely on what the model is for. Neither of those are ideal for realtime rendering but the second approach is unlikely to upset anyone If you're making the source mesh for a bake - nobody cares except the next person to work on it .
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
OSL is a shading language, while Shader FX is a node based shader editor. AFAIK there isn’t a node based editor for OSL. Shader FX can save out a couple different shader languages I think, check the help. The shaders you create with it are only for real-time rendering, they won’t work if you hit the Render button. OSL…
it'd be sick to have a team get together and make an addon for tf2 that has female versions of each of the classes available for play. (male in the case of the pyro whom I suspect is a girl). anyone know if this is possible?
Most modern engines are based on some kind of deferred shading/lighting. This has the benefit, that all these engines could handle lot of geometry, lights and post processing effects. One of the major drawbacks is, that you can't handle transparency at all or only very clumpsy. The most often used solution to this kind of…
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
I forgot to share something. Sometime before I started sculpting Anura and her frog, I sculpted a bust of my favorite Nikke (Mihara) to practice. http://youtube.com/shorts/uSgP8KqCSYs?si=gWo0VJz_Uwifdjv6 I also used it as an excuse to learn how to render stuff in Blender.
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
Try to increase emission in view-port shader settings, check in glare and decrease environment map exposure in display settings or choose something but bright day as back image. Also you may turn ACES in dysplay settings tone mapping if you work for ACES controlled color pipeline to see proper color of emission in ACES…
This popcorn machine is a prop I created to work on my hard surface modeling skills as part of my journey to become a better prop artist. Tools Used: * Modeling: Maya * Texturing: Substance Painter, Photoshop * Rendering: Marmoset Toolbag 4 One unique aspect of this project was the popcorn itself. I 3D scanned real popcorn…