has this ase fix made your normals pop out like they should though? I think I may have the same problem in my udk level. Is it easy to replace an old ase with a new one in udk, I think it kept telling me the file was in use and that I couldnt delete/ replace it so I keep having to add new files when I make an edit and then…
Local only, however it seems you don't have to replace the files in the zip if you create an open folder corresponding to the replaced contents, such as game\DATA\Characters\name. If the ini edit method you mention adds 'skin' options within the game, that would be pretty cool. (: I imagine then if everyone had the same…
Overwatch 2 Reinhardt Development | WIP | Spent some time making Reinhardt weapon assets (Rocket Hammer and Energy shield) Found some missing details looking back at my references, won't take long but ready for retopo, and then finally texturing in substance painter. * Clean up Reinhardts Armour (legs and Back) * Clean up…
Hi guys, been away for a long time and thought I'd start on this drawing thing again now when the summer break is finally here. I decided to leave the last piece I was working on since I felt I needed a good understanding of light and colour which I didn't have (and still don't, but i'm working on it!). @wizo Thanks for…
Phil Fish had the audacity to reply to ridiculous amounts of vitriol and personal attacks in kind. This made everything worse of course, but it's extremely shitty that it's expected of him to just take it and not reply to any of the bullshit people pull. He responded to a personal, non-constructive attack on him and his…
STARTING A NEW GAME!!! I've started a new game in class and I'm doing the environment art again. Our game is a Turn based RPG and i'll be designing the areas where the battles take place. The art style we have decided to try replicate are low poly models with hand painted textures, similar to games like World of Warcraft…
Not sure if I have the same problem but I get random crashes with 3.07 when I start futzing around with meshes in my "auto loaded baker group" (applying materials, fixing normal cage, selecting a mesh, etc). I am able to bake and it happens mostly after I'm done baking. I actually don't recall it happening before then. I…
Played around with it some more. Added a little bit of extra detailing to one of the models, and tried out a new texture with a more defined and rugged look to it. The exhaust is still very much a work in progress. I'm trying to figure out a good compromise between the simple white streaks the older shows often used and…