Hey Martin, great script. Just started using this, I donated 10 bucks so here's my feature request and my bug report. Feature request: Can you include a tick box to also capture a wireframe render since I always need id map and wireframe at the same time. Ideally it just piggy backs off the settings and there is just a…
Thanks for the kind words and great crits guys @DDuckworth: I see what you mean! I will get a better video for that. @NoltaN: I fixed up the normal maps, looks much better now. I used xNormals for almost all of the normal maps. @Gannon: Haha yeah it is kinda funky. Please tell me all your thoughts though, even the nit…
type in viewmode wireframe or viewmode whatever type of mode you want to view in here's a list of viewmodes taken directly from the udn * BRUSHWIREFRAME Renders scene in a wireframe view showing brush edges. * LIGHTCOMPLEXITY Renders scene using a special shader that displays the complexity of the lighting on (number…
Wireframe. Most people prefer their pimps with the wireframe overlayed over the model, like this. Usually that's done by duplicating the mesh, scaling along the vertex normals (3ds MAX: Push modifier) and applying a wireframe material.
Show the wireframe shots for a longer time. They only flash on to not even allow viewing. Either take those wireframes out and keep wireframe shots only for pictures.
I would suggest you render a wireframe, then reproject it back onto the model, then turn on shaded wireframe. Compare the two. See where it breaks down, and refine your process until the wireframes match up.
Sup. I always use a plane and apply my ref as a material. Here's my tips: When you make your plane that you are going to apply your ref to, make sure it doesnt have any length or width segments - this will make the wireframe of it less busy. To freeze your plane (make it unselectable) but keep the ref material showing up,…
Stop waiting! All you'd need to do is write your own shader that renders wireframe/wireframe on shaded, along with a scene shader that would perform the motion blur and bloom on the wireframe render! Bam, modeling in the next-generation!
Hey all, http://www.marklemmons.com I put up a new site about a month ago and have been working on some new props here and there while I've been out of work the past 2 months :( Please critique my site, my work, my resume. Be as harsh as you'd like, I can take it. :p Some specific notes I'm looking for... * Is the site…