I've been doing this model of a kunai for practice, and i wonder if i correctly created it. This object has no use, but if you really want to think about the purpose of it cosider it a videogame prop.
Hi everyone, I from Colombia, and i'm looking for freelance job opportinuty as Rigger Artist. I have experience in videogames, VFX and animation Software: * Autodesk Maya * Autodesk Motion Builder * Unity3D * Unreal Engine 4 Skills: * Muscle system * Retargeting UE4 (from custom rig to mannequin) * Mocap retarget * Facial…
You know, something tells me that if Football were invented 100 years after videogames the way it was originally invented the reaction would be different.
http://videogame-art.com/portfolio/mp5k/ This might be worth a look. I'm not too keen on the texture but overall, it's a decent piece and an acceptable presentation on optimization
the soundtrack to Shatter [ame="http://www.youtube.com/watch?v=RxdzTf9JOP8"]Amethyst Caverns music video (Shatter videogame original soundtrack) - YouTube[/ame]