Part of the trouble is that you're focusing in on the leg before you've reallly blocked out the rest of the robot. Is the deadline just for a finished leg or for the whole thing? If it's just for the leg then that's a weird deadline, but ok and we'll go from there, but if the deadline is for the whole robot then you need…
Hey Polycounters. Heres my current portfolio project. So this dude is supposed to be a robot pilot, just stepping out of his robot machinery cockpit. Thats why hes wearing all that metal/mechanical stuff. Im probably going to compose a little scene too, nothing big, with the guy standing on top of or near parts of the…
I'm rendering stuff out for a 2d isometric game called "Yoshimi Vs. Face Punching Robots" that I'm pretty excited about. It's cel-shaded. Here's one of the robots; He's salvage-tech and the monitor strapped to the top of his hood will eventually be animated w/ a face. Once defeated, Yoshimi is able to use him as a mount.…
I wanted to get some feedback on a design I did for an animation class. It's a Steampunk robot design. I know it's very basic and I'd like to take it to the next level if I can. I'm open to any and all feedback.