Hey everyone! The shown edge is shown as a hard edge (green), but when adding an opensubdiv modifier it is shown in a smooth way? Do you know how I can fix this? Greets Christoph
Can't tell if you're trolling but I'll respond anyway because a lot of people actually think like this... Consolidating power into the states doesn't promote local growth at all and if you think it does I'd love to hear you theory on how. As I said that's already mostly what we do already, if that's so great why doesn't it…
On a side note, verdigris is actually one of the oldest manufactured pigments - ancient Greeks would hang sheets of copper over hot vinegar, then scrape off the green crust. You kids today with your fancy color pickers! :P
actually painting normalmaps works... if you, well, paint on the Red, then Green and then Blue channel. Greets to your brain if trying this At least you can work out some detail and sharpen edges for example if you have a normalmap baked out the hipoly...
I'm here with some friends. Not to bad I must say. Quite a bit larger than last year. I'll wear green tooth tomorrow so if anyone sees a tall lanky blonde haired kid just say "greetings from pc"!
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
i was just watching the texturing video of that ember spirit sword, and i saw he took the blue channel from bent normal - i normaly take the green channel of bn, now i wondered what the blue channel does and whats the difference after all? greez
Holder of Syrian passport found near Paris gunman crossed Greece. http://www.reuters.com/article/2015/11/14/us-france-shooting-greece-idUSKCN0T312W20151114#zZJJdsT1bXGTigo8.97
the problem is the scale of development - the larger the group, the more quality trends towards average. games are huge, lots of people are needed, quality drops - it's inevitable, there is clear evidence to support it and it's an unfixable problem. having venture capitalists sign off on what is arguably the most complex…