Does the Chivalry engine use 3dsmax's normal map tangent space or mikk as xNormal? Can it import tangents and binormals data from fbx or does it recalculate them?
Here's the sketchfab link for the helmet: https://skfb.ly/BLSJ The tri limit is 1200 for Chivalry helmets, so it was kind of difficult capturing all the bits that were sticking out.
Quake Live is free, so is Hawken, and Unturned. My personal favorite is Chivalry Medieval Warfare, I'm able to host a dedicated server (but probably want to stick with US).
Fire Fall, Brink, and Guild Wars 2 are going to take all of my money. Had a blast at PAX so far. Oh and be sure to swing by the Chivalry booth in Indie Alley!