We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
It's Raining, it's Pouring. Part 1 - http://www.twitch.tv/justxrippedn1ck/b/327671117 Part 2 - http://www.twitch.tv/justxrippedn1ck/b/327671583 Part 3 - http://www.twitch.tv/justxrippedn1ck/b/327674064 Part 4 - http://www.twitch.tv/justxrippedn1ck/b/327674705
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
A side project over the holidays inspired by info Ben Bolton had shared here altho I'll use both unique textures with a trim sheet to paint this prop, anyway high is done whilst low poly triangle count will remain at a sub-1k target. Edit: Was quite challenging for me too cull detail plus adding bigger bevels without…