did you try octane renderen? it uses the gpu and is incredibly with some very nice results. I don't know though if it's the best renderer for your purposes. If it suits you, you save alot of money, as you don't neccecaryly have to buy another pc, while the results are still as great.
I have been trying to create my ZDepth pass in Octane for 3DS Max to work properly. I'm not sure what the issue is right now, but it is only going from black to white. I have messed with the settings for the pass for an hour and can't find a way to give it the gradient looked needed for the pass.
Hey, EarthQuake. Here's a link to one of the decimated Zbrush files that is causing Toolbag to crash (and as a side note - it crashes immediately (no hanging)). I checked it in Modo and an Octane demo I have, and I don't see any issues, but there is obviously something going on. Thanks for checking into it!…
I just want to say, this looks amazing!!! How long have you been working on this? There's only a couple things that are not so much technical or aesthetic critiques, mostly just my opinions: (1) SOUNDTRACK!!! As I was watching this, I was checking to see if my speakers were on and the volume up because I just knew there…
Well it's not like somebody who wants the excitement of a conspiracy theory is going to pour over the National Institute of Standards and Technology Federal Building and Fire Safety Investigation of the World Trade Center Disaster. These are nutbars who are to afraid to face the realities that a handful of pissed off…
CrazyButcher: I think you got more than Iray, i myself have bought octane render, but it dosnt support nettwork rendering yet, from what i know. But the main problem here is the lightbaking, i dont think Iray supports baking textures. Someone please prove me wrong ;)
I was playing Rocket League and noticed the back of some of those cars might be a perfect mix of motor and rocket, you should take a look at some of their cars for reference material. Octane in particular, here's 2 pics of it https://i.imgur.com/fYJTRqQ.jpg http://i.imgur.com/kM4Xe8o.jpg but I'm sure you can find a better…
I would say Octane or Red Shift . If you plan to do backgrounds and complex textures. There is still a number of things that are much easier to render in offline render than do it in Substance Designer. Even hi res to low backing. Most gamey bakers just doesn't let you bake something truly complex
I like it, is very clean and looks like one of those Sci fi lab of some big corporation :smiley: I read that you used octane right? Could you tell me if you had any trouble with gpu memory for rendering this scene? It is only a curiosity because I use Arnold sometimes that is CPU based.