Did a 3 year Diploma locally and applied straight out of college. My portfolio wasnt all that great to begin with. Local game company had immediate vacancies, but for a newly setup, small animation division (TVSeries/Cinematics) Got in through that avenue
You can locally sub-divide a mesh(meshsmooth button on selected faces in editable poly) but, why would you want to do it? If you locally subdivide, the adjacent topology will be dynamically tessellated and will result in even worse topology then you currently have.
The hardest parts done. I just need to update the tabulation Server HUD Widget to be the main hub of all capture latest data...then have all child classes parse it's data when it's been localized the independent machine. After that I can to move onto other systems like killing, GORE GIBS, respawn, compulsion loop gameplay…
all i can say, and this is totally a biased opinion, is to not let anime fans take control... there is a local art / sketch group that has been around for a long while, and when the originators left for fulltime jobs, a couple of anime fanatics took control.. meetings turned from focusing on good drawing to "hey you check…
That works great! Except it only works going from the Settings first. I would love to check if the "Tool Mode" is on. Script works backwards. local desktopHWND = windows.getDesktopHWND() local desktopChildren = windows.getChildrenHWND desktopHWND local chamferUIisActive = false stopLoop = false for child in desktopChildren…
Don't use Worldspace, use "Local XYZ" (that's what object-space is called in the Projection Options dialog). If you use Local, you should set each model to use a single smoothing group, which will reduce baking errors along the edges of things.
[IMG]file:///E:/DOCUME%7E1/Mahmoud/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG][IMG]file:///E:/DOCUME%7E1/Mahmoud/LOCALS%7E1/Temp/moz-screenshot-1.jpg[/IMG]salut donc suite avec la mod
Where you looking at the local third party companies? Just don't expect it to lead to a fulltime job via that route for a long time especially with those third parties. They dont get alot of contact with the actual developers. Slayjerman has experience also locally.
I'm currently working for Activision...as localization tester. ;) It's actually nice enough, playing games for a living, and localization testing is (imo) better then normal QA testing. And it's nice to take a break from thinking work-3D/portfolio-3D and just doing fun-3D. :)