Transparency needs to be used carefully. The bottleneck on those high res mobile screens is usually the fillrate. 8-bit alpha is actually cheaper than alphatest on iOS afaik.
Hi there! Today we of Wrecking Koala released our latest game: Backyard Diggers. It's a fun and simple game where the player's goal is to dig as deeply as possible by tapping at the right time. It's released on both Android and iOS, and it's free to download. In Backyard Diggers you play as an animal trying to reach the…
Hey guys, Below are some renders of Easley-Dunn Productions latest iOS game Basketball 3v3. We are set to release at the end of the summer. I'm looking for texturing and aesthetic critiques. Honesty is appreciated!
> They focused far too much at adding new features in the later days, and not enough on making it leaner and more efficient. (which could have helped its adoption on thinner clients like tablets and smartphones) they actually did a good job at adapting flash applications for iOs - Jobs blamed flash for majority of mac…
The 3D mascot genre isn't a stupid thing to get into, trust me! We need more of it, they died a sad death and it's nice to see them make a return. It doesn't matter that there are big AAA companies making the same genre of game. In fact, look at Oceanhorn on IOS! It's a Zelda Windwaker inspired game, and it got very good…
I believe there's a distortion input in unreal for refraction effects like for example frosted glass. Good work so far, we're following you here at IO (no pressure :p)
I am not for or against Macs. In the end of the day it's just a tool. And I only own them because of iOS dev work and the only app I have installed is Unity.