I have 3 other questions: A) Why did you model vertical edges on these trim pieces? (red circles) Wouldn't that make it not as modular as one without edges?) B) how did you bake the separate high poly pieces into 1 flat plane? Did you bake out each separate high-poly onto separate flat planes and then combine the separate…
Greetings, I am George Odongo Ahere a Unity 3D programmer and Game Developer .I am currently working on a game called 'Mzito' . I already have working prototypes but need an artist to give the game an awesome visual finish. You can check out my Dev blog at : http://mzitodevblog.wordpress.com/ Facebook page:…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
I think we are back to square one with photohop and PNGs alpha channels being oil and water. It's just mangling the RGB channels and adding white again. I can get it to work correctly if I make the RGB 1 solid color. As soon as I add in a load of color, the exported PNGs RGBs are fubar. these were all exported with…
It's Raining, it's Pouring. Part 1 - http://www.twitch.tv/justxrippedn1ck/b/327671117 Part 2 - http://www.twitch.tv/justxrippedn1ck/b/327671583 Part 3 - http://www.twitch.tv/justxrippedn1ck/b/327674064 Part 4 - http://www.twitch.tv/justxrippedn1ck/b/327674705
No religious elements. Does that mean I can't enter my electric monk? Wow that was egotistical. Congrats on a super initiative. This will be nothing less than a blast! Ah, I feel the winds of youth B)