Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
DREAMATIK ENTERTAINMENT is an LA based game studio focused on developing immersive romance games and digital content for women on both flat and mixed reality platforms. We are currently looking for a highly experienced, professional Art Director / Co-Founder to join our core team which consists of a visionary CEO/Creative…
Hey your props and assets are awesome. Thanks for that pin-tress board btw it's been some excellent reference. Anyways where I think your scene is lacking is in composition. It really is just a flat plane with stuff thrown on it. You could blow it up and explore a larger environment like this "] or dial it into a small…
A good start! This is going to be a bit of a wall of text, but I'm just dedicating a paragraph or so to each image you've given us. First, for all the examples, tone down your normal details. It's a common mistake with beginners to add a whole lot of gritty and really intense noise to their height/normal information,…
Not One Step Back Dev Update #12 General Notes: We brought on 2 new character modelers this week, a few Foley/SFX artists , A composer for our musical score and we're preparing VO Character packets of Bio information of all the main characters as we prepare to start casting. So stay tuned for our cast list announcements…
First I would like to Thank you All for your insight on my portfolio and the work that is in it. I Have read through everyone's comments and I am happy with what everyone has said :) You have all been Very helpful! @ DWalker When I was fiddling with those black lines during the development of my three pieces I was unable…
I know you're getting swept away by possibilities and want to jump right in, but i cannot stress enough how much time and money you could save taking some courses at a junior college, heck some of them even do 3d courses. The degree isn't going to get you a job in the game industry, and their talk of helping you find a job…
I've built several other Polycounters machines so I'll try and give some help. If going with Vista just purchase Vista Home Premium 64 bit. Between it and Vista Ultimate 64 bit there are not enough reasons or features that validate it's purchase at a higher price point. Since you live in Maynard, take a trip down to…
after 3 weeks of work around it ( 3h per day everynight sometime more ) heres is the current result of my first real next gen environment. I decided to do it so i could have a bit more content for my portfolio ( hoping to get a job this year ) It's not even close to complete, there is still no skybox, i want to add a flow…
This might not be the cause but, under the hood Speed Tree makes a check to see if the Speed Tree that you are importing has more than four Material ID's. If your Speed Tree does have more then four Material ID's then the Speed Tree import code will automatically reduce that number to be under four. However it seams that…