I have always and still do this. Except when I used blender, because some idiot decided to make ctrl+w save instead of ctrl+s, so I was constantly losing work through crashes. :(
I am currently using a GTX 670 MX and it just really works great Permafrost. If you really are a hardcore gamer go get the GTX 690. But except from that you cal listen to all these people and their advices.
Weird. Was using Transpose Master to adjust overall shape and proportions... It works fine, except the process skips the one most important subtool, the main body ! Edit: Oh, maybe because I had portions of the basemesh hidden...
Ok thanks guys. Ok it's pretty much all working except for the shadow. I'm just getting a black output with no alpha, or an empty alpha on the shadow pass. In the scene, I've just got a plane background with a useBackground applied to it.
@Bek: I do indeed. I should have mentioned that this is straight out of dDo right now with no custom pieces (except the woodgrain), so I'm working on that. Not totally sure the best way to get rid of it though with dDo...
" The pic went viral and was re-posted on so many website and people printed her art on t shirts and were selling them " some people call this free advertising . well except for the shirt printing thing xD
AFAIK the free SDK and the commercial are the same thing, except with the commercial you get full source access. The 'updates' worry me though. I had a map that was completely hosed by the login and server troubles they had awhile back.
This doesn't work on subobjects but for separate meshes I always us Alt+Q - isolate selected, it hides everything else except what you currently have selected. I almost never use the hide selection command.
do a displacement in 3ds max/maya with whatever you want then follow up with some tapering/wave etc to make it a bit uneven. Export to Zbrush and sculpt like clothing except with much much harder and sharper edges.
Except Minecraft is all about modifications to the game world, which is kinda impossible if your entire tech is built around a static, highly optimized hierarchical dataset... There is probably a good reason why Notch called this stuff a fraud.