Thought you were talking about this series: http://www.hulu.com/life?c=Horror-and-Suspense And yes, Oprah is absolutely awful. Never seen the show you're talking about, but nothing Oprah touches can be any good.
It is the same when they are baked in if you do it properly. Racer isn't talking about taking details out. He talks about using tris in a more efficient way to achieve the same result. edit: damn, too late!
chademond, read up a bit, people were talking about the wrap deformers (skin wrap) already in this thread. I assume that's what you're talking about since it's the only part of the video where he used NURBS.
Slides for Bungie's 2014 Vancouver Siggraph talks on Hair and Facial Animation have been released Natalie Burke went over Bungie's hair system Jason G. Jones, and Tom Sanocki went over Bungie's Facial Animation and Retargeting system We are talking about it HERE Thanks Bal
[ QUOTE ] The only difference is you can be a bigot about something besides race. [/ QUOTE ] Well looking in the dictionary.. We are both right and wrong depending on the definition in use. The main distinction for me is bigot is referenced to prejudice. Racist however has two definitions of note: Racist 1. The belief that…
Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
Hey guys, So I was just wondering is it considered unprofessional/lazy to have game assets decimated rather than retopologized by hand? And I am not talking about characters, or things that will be deforming. I am talking more about things like rocks to weapons and even bigger assets like spaceships. Should I avoid showing…
Some answers to the questions posted here: - Why the big delay? All work to make DW5 happen stopped after December 5th. In DW4, there were many random and unexplained problems that occurred for various artists trying to Join DW4. I had various programmers look at the problem, but it remains a mystery. So, I need to get the…
a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…
Everybody I talk to talks about how amazing this scene was, how authentic and powerful it was. You guys did some masterful work here, and besides the effectiveness of the cg, was the effectiveness of the story telling you did with that cg. Amazing work !