While im bitching about the character art: AM I THE ONLY ONE THIS BOTHERED: http://cgtextures.com/login.php?&texid=22561&destination=texview.php?id=22561&PHPSESSID=d168880ecae15ba856db65ffe56efaf5 http://fc06.deviantart.net/fs48/f/2009/220/b/8/Killer_Croc_Batman_Arkham_Asyl_by_dok_k.jpg ? i mean the game was overall…
not so sure how i feel about the deep blues. almost feels a bit bioshock-like. given that this slum should be very heavily polluted and far far down on the surface of the planet, it should feel a bit warm in color. as of now it doesnt feel very slummy. trash it up. give it a level of haze indicating how polluted it is…
Which program are you using? You can take a look on the animated curve graphic. It's a graphic that show you key frames and interpolations, it's the easier way to understand the motion of your animation. If you are using Maya it's in Windows>Animation Editors>Graphic Editor. In 3Ds Max you can find it on a button next to…
Really enjoyed looking through this thread! Art deco has such beautiful lines in its design and you are doing a good job of capturing that feel! Some people have already posted some propaganda links but I thought that i would add another. Don't think this is the right style for what you are going for but the guys/gals at…
@thepapercut, Dimfist: polycount is 11k and tris are 22k. Thanks Praetus and Krim @Jstyles: add more topology to the hair and less to the feet. Also a lot less (they can be simple boxes) on the swords metal plate parts. @naturon: Separate the earring from the body, it doesnt work baked into the ear. @darkmag07: have a look…
That's not true either - they're hiring predominantly business bodies however - for example: http://www.microsoft-careers.com/job/London-Business-Manager-&-Analyst-Microsoft-Studios-New-London-Studio-Job/2214355/ Development roles there won't be advertised yet, because they'll be advertised internally first.
222 ? that cant be complete i have over 3000 textures in my dump folder already (after visi cleanup + played half way through the game ... a ton of simple gui stuff ... but no duplicates as far as i can tell)
Yep, like this http://imageshack.us/scaled/landing/227/exampleofwallswk0.jpg It certainly isnt the only way to do things, but it helps with modular env construction