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Re: Help with Softimage normals.
Reply by
.Wiki
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Aug 2013
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Technical Talk
Have you defined the edge in Softimage as a Hard edge? Select Edge -> Right klick -> Mark Hard Edge / Vertex
Re: simian sort of bloke - wip
Reply by
Ace-Angel
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Apr 2012
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3D Art Showcase & Critiques
Define the ears more, especially the lower parts, and bring out the nose more while still keeping it flat in shape.
Re: Toolbag 2 is on Steam! | Marmoset Toolbag 2 | News & Announcements
Reply by
Yury
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Feb 2014
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Marmoset
If your transparency is defined by a mask then it needs to be in the alpha channel of your albedo texture and the transparency mode should be set to Cutout
33 results
Re: Ork Warboss
Reply by
`kungfubilly
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May 2005
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3D Art Showcase & Critiques
Wow! Thanks for the paintovers and suggestions, I'm still kinda weak in contrast in general...but yeah, I'll definately give it a shot!
2 results
Re: snake
Reply by
pior
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Jul 2007
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3D Art Showcase & Critiques
Yeah definately AG. Problem is, my rig sucks haha :P I'll be tweaking it further into that precise kind of pose.
3 results
Re: Favorite video game music.
Reply by
oXYnary
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Nov 2005
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General Discussion
Jesper Kyd's Soundtrack for Freedom Fighters. The game was so so. The Music made it. The same with Quake. Trent Reznor defined it.
4 results
Re: Targas with alpha 1 bit, is there a way?
Reply by
MoP
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May 2009
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Technical Talk
Not as far as I know... why? If you're thinking of "1-bit alpha", that's just a term used to define off/on transparency.
Re: starting a games company
Reply by
oXYnary
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Sep 2005
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General Discussion
you would have to define what type of small game company. Cellular? Handheld? Online/Flash/Director/Java?
Re: Wars in your company?
Reply by
Lee3dee
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May 2007
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General Discussion
i started to Paint my Nerf Longshot, trying to paint it like that one above, but im definately not as skills as that person
Re: Wip
Reply by
EarthQuake
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Dec 2007
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3D Art Showcase & Critiques
the white strap and the red tube thing definately look out of place to me man. model looks great tho!
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