it's useful to post what hardware, OS and graphics driver your using. if you use 2017/2018 on windows 10 with nvidia cards update to 384.76+ drivers which should fix viewport freezes and maybe other issues. if you use Nvidia cards never install Geforce Experience, it's been known to cause issues for some 3ds max users. if…
Volume doesn't matter if you're baking a normal map. Unless the model has some deep cuts. Shrinkage is how subdivision works. Think of the vertices of your low-res model as being like magnets. The closer together the vertices, the stronger they will pull the subdivided mesh towards the original surface. So yes, you'll need…
Many of them seem to be in this folder: C:\Program Files\Autodesk\3ds Max 2017\UI_ln\Resources\Dark\Icons\Modeling\ But to get them to show up in the Edit Macro Button dropdown you'll need to convert them to BMP, create a 24 pixel version, and rename the file to something: resetWorkingPivot_16i.bmp…
That's what I don't understand. The documentation talks about a "keep original" as well, I see no option for that in 2017 at all. It just adds the reduce as some kind of attribute that never is directly applied to the mesh. I'm weak with maya, I don't know how to addd joints or anything, I imported everything from a DAE…
It sounds like you have the right idea. Ultimately your goal is to graduate this school with the ability to produce game art, so getting a head start on both the programs used and the art theory will only help. 2D drawing is still helpful to do even in 2017. It makes it easier to communicate visual ideas in the workplace…
Because modern console hardware now uses off the shelf PC parts instead of heavily custom ones, it's very relevant to look at multiplatform releases and see how they perform across all systems. A more powerful PC will always perform better in today's environment unless something weird happens. But I'll still go with your…
For other people looking for something like this. MIAUU helped me out with a great script, that can export and import UVW's to and from FBX and import them to the base object. Making it easy to work with Unfold3D. Though it can only unwrap the base object and not at any place in the stack. Later I also found a separate…
Hey Polycounters, I finally returned to my Zbrush model that's been sitting around since 2017 begging to be finished. after having a few years of rigging and texturing under my belt I figured it was finally time to dust him off and get him game ready for my UE4 ARPG project. some very rough WIP of animations in GIF format.…
Hey folkz! Has somebody of you experience with softsking?https://www.softsking.com/3ds-max-2016-p-211.html They´re selling perpetual 3DSMAX licenses for only 350 Bugs.I found some reviews on the internet about this reseller. People say that the licenses are working, but after updating the operating system, the license…
Hey guys. I'm creating a pokemon-style creaure and wanted to create a nice, flat and vivid eye (tried a spherical small eye - it got kinda strange and ugly). But what about the rigging? I decided tor record the issues otherwise I would need to post a bunch of prints, which is really boring. I've been beating my head with…