Two of the go-to resources I recommend are Joe Wilson's baking tutorial and Alec Moody's video about controlling shading behavior. The Marmoset Toolbag 3 baking tutorial: https://marmoset.co/posts/toolbag-baking-tutorial/ https://marmoset.co/posts/toolbag-baking-tutorial/?page=Map Types#maptypes…
https://p3dm.ru/files/characters/soldier/14894-call-of-duty-3-feldgendarmerie.html You can get models from games like those above ^^^ to study what the pro's are doing.
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
You probably have an 8-bit normal map assigned. If you re-bake it at 16 bit does that solve your issue? Check the sticky thread here :https://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps#latest
I haven't used Substance so I don't have any direct experience making it work with Maya LT. But I did find this and there seems to be a way to integrate Maya LT + Substance. http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8D540132-069B-49F2-836B-118D443F93CA https://forum.allegorithmic.com/index.php?topic=14809.0…
You have already got a answer about this in your two other threads. http://www.polycount.com/forum/showthread.php?t=148913 http://www.polycount.com/forum/showthread.php?t=148911