Here is a paintover, hope this helps. This is basically how I would visualize the low being modeled just by looking at the concept. A few very important points to hammer home here: 1. Do not model the surface detail in your low, let your normals handle that. You could add a few more loops to get some extra detail on some…
Hey Ashley, Great work and fantastic research! ... few things that stand out and would be worth fixing as they are letting the rest down. Not sure if its too late for your hand in, but i'd still keep tweaking for your reel after anyway. + The glasses (like other people have mentioned) are really pop out. Try bringing…
Thanks for that. What height value does rust usually have? As in, does it collect on top of an unprotected surface or does it eat into the surface itself?