I'm trying to get an older character model of mine into UT3 but ofcourse it doesn't conform to UT3's weird texture layout. So instead of completely repositioning the texture by hand I read that this can easily be done by using max's render to texture feature. Now can someone tell me step by step how this works (basically…
Hey, I've been using UDK for about a week so I'm a noob. I have symmetrical UVs on my floor pieces and when I import to UDK I get this! I have 3 Floor sections all sharing one texture map (diffuse/normal/spec). Double Vent Floor, Double Stair Step Floor, and one vent one stair step (which works fine because UVs aren't…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
Block a generic shape, when it feels right (don't forget to look at it from many point of view, a neutral field of view, look at it with some distance etc. Then move onto blocking more individual elements, repeat. etc. build it step by step What are we talking about? Architecture? handheld prop? I always have human…
this is why i am not a fan of working in individual steps without the next step in mind. "shortcutting" the highpoly phase without keeping making the low in mind will kick whoever follows up next in the balls. Lowpolies made without UVs and Textures in mind, the same thing. This asset would be pretty simple to model in a…
@Burpee Thank you, I'm thinking about checking it out. I have been hesitant because I wasn't sure if he talks you through what he is doing during the tutorial? Or is just like a speed sculpt with no instructional/step-by-step talking? I did find a helpful tutorial and was able to manage this after just a few times through.…
Nice progress; i really like the work, especially the concept as a reference. However i think its too clean, you could work more on the wood and concrete stairs and groundings; i am thinking how is inside flooring are separated from each other. Also there are elements like doors they don't seem to be in actual scale; like…
I personally have a logical issue... I'm following exactly what you are doing, however, when I subdivide the model into ZBrush, the bricks changes into pills, which is logic because of the edges. I may have missed an important step that you didn't show (I'm watching the video without the sound, can't have sound until I'm…
One Small Step, this project is coming on well, dead line is May so they have a few more weeks to polish of the project. Project Networks - http://polycount.com/discussion/164322/one-small-step-unreal-4-cinematic - https://www.facebook.com/OneSmallStepUE4/?__mref=message_bubble - http://www.onesmallstepfilm.tumblr.com/ The…
My first step it to make sure the reference plane is the correct aspect ratio. Then make sure your driver is displaying higher resolution. Customize>Preferences... Viewports tab>Configure Driver...> oh... um... 2012 is different now for me. I can't click on that button. Well the next step was to choose the highest…