I just put in the request. Once I get accepted, I'll tag Teddy and paste the Google Docs folder link so that he can poke around with it to see if there is something amiss.
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
This project became a bastard child of long forgotten folders but recently I decided to continue working on it. Its currently a side project while I have some downtime on my Fallout project.
Hey EarthQuake, the attached images show the content of the downloadable folder you made (thanks for this!) and the UVs in Maya. There is the "bitlow2" Object missing, I think... And maybe because of that the UVs are broken, because it's the Highpoly?
Greta to see that people are still going for it. I am still occupied with Crimson Typhoon's bakes but let me share things from my Reference Folder. Hope you mates like it.
Hi Eric! I just tried to set the path to different folder, making sure it's not using any funny czech letter but the problem is still there. I so want to use DDO and NDO :-(
Am interested you can you my artworks here http://forum.unity3d.com/threads/3d-modeler-texturer.253181/ roninfang.carbonmade.com/about roninfang.deviantart.com/ https://sketchfab.com/roninfang/folders www.behance.net/Roninfang
Yea that is correct. The material file just needs to be named the same as the model and in the same folder. You'll just need to link up the textures manually but you'll only have to do this the first time.
Sorry for the late reply, my polycount subscription mail was in my junk folder.. Thanks Marshkin, and no, probably not. I'd rather work on some bigger projects or learning to use substance the coming semester.
I cant find in the new folders the map they show the mountains in ... anyway I wanted to make this kind of background image mountains ... http://www.leitgeb.it/upload/getfile/uploadfiles/Antholzer%20See.jpg possible?