I mean it looks pretty low poly already, not sure what your poly count is, but it wouldn't hurt to add a little bit more poly's on the edge and smooth it as best you can. I did see the scratches, but they should be in the texture as well as your normal, so they are more visible, but nothing too major you know? and I would…
Spatz: thanks! I hope to get better with my 3D, I still fight to add more style like my drawings, rather than more "realistic". b1ll: thanks for the kind works. Im a super big fan of yours. this is something I did for Star Trek Online here at Cryptic Studios. He's a Lethean for the bad guys in the game, I only did the…
55joe, Simmo: Thanks guys ! Prophecies: thanks, the god rays are bothering me a bit too much right now, i think i'll reduce them and make them less noticeable and move the position of the sun higher to match up with the rays. the snow is very flat, i just did a paint over on all my props. But now looking back at it'll i'll…
That's what I don't understand. The documentation talks about a "keep original" as well, I see no option for that in 2017 at all. It just adds the reduce as some kind of attribute that never is directly applied to the mesh. I'm weak with maya, I don't know how to addd joints or anything, I imported everything from a DAE…
I only recently started using layer comps, and the "Layer Comps To Files" that is built into Photoshop. You just Name the layer comp whatever you want the map to be called, and add a prefix in the script. I did have to edit the default script because it would add 4 digit number to the filename outputs but it was easy…
Thanks slosh. Rigging is what I really struggle with (mostly from a lack of practice), and I was working on a rig for a character I had made. For some reason I did not make all the bones for the fingers, and I did not notice this until I had finish skin weighting everything but the fingers. The thought of having to redo it…
space monkey. for hard edge would it be better to take your model; the LP one . -add meshsmooth and some well place smoothing group - render it to texture (Gray scale) -convert the map to Nmap with nvidia plug-in -set the mode to overlay Pshop? -add your sbrush Nmap i remember Pior did some quick tut about merging to Nmap…
Add a UV Unwrap modifier save out your layout call it channel1 or something. Add another UV Unwrap modifier on top of your existing one. (yes you can do it all in the same but there are sometimes hickups so I use 2) Change the channel to 2, redo your layout. Save it as Channel2. Set the UVW Unwrap back to channel1, check…
Looks really nice. The original shots aren't working for me so I can't compare so see what was changed, but whatever you did it looks pretty good. The only suggestions I can think of right now would be to add some shading to the orange part on his calf cause it's looking a little flat at the moment, change the light gray…
This is very nice work! Very clean topology and really nice textures. My only CC is the eyes need a little work. the whites of the eyes are too white and to me, don't look super realistic. Did you add a ring of geometry around the eyelids to add that extra layer of gloss around the eyes? have a look (if you…