Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
@FrankPolygon I've got most of it sorted out I believe, However I did miss that tiny transitional part on the bottom of the rail you marked with purple and have been looking at how to best fix that, for the most part the rest of the rail is spot on. The support has been amazing, I honestly didn't really notice a lot of the…
This happens all the time when management is too far removed from the actual product, and it's not limited to creative industries. Basically employees A (upper management) and C (lower management) are both working 55 hours a week, so they hire employee B (middle management). A and C are now able to work 40 hours each, but…
hey thanks again for the wonderful feedback! I could scale the iphones up a tad, but there's just that much screenspace you know :D and I'd rather show the animations on the iphones to show that it's all game rather than just having renders like usual.. I'll adjust the weight on the ollie onto the rail! you are very much…
Good progress on your stuff, I wish i had this much time on my hands to pump work out :D . ok enough with nice coments :D time to tear things apart for you. I dont know why u want to hand paint on a curved floor pannel, if ur 3d artist made it up that way than i understand. But usually what i have learned so far is to plan…
We do this here (I use a PS action, which I hesitate to call a script - are you guys doing something fancier? I just have an action I run on a doc that I paste my baked maps into in a certain order that breaks them out nicely for me). James Taylor had a quick save script in his vTools and eventually a tech artist at work…