Here you go with another tutorial (this one is for charakters): http://www.3dtotal.com/index_tutorial_detailed.php?id=1763#.VHrho8lSOF9 In the end I guess there isn't just one way to approach it. The thing is, before you start worring about this high poly to low poly workflows, you have to completely understand the basics…
I'm working on a walled park, with a pond. First up, some ref photos: My crappy layout drawing... [IMG]http://dl.dropbox.com/u/17470923/Polycount/Plan_Drawing.jpg[/IMGAnd the Block Out In-UDK[/img]
I am a game art student and for this quarter I'm doing my first ever complete environment. So far I have the basic layout and two plants done. Comments and critiques appreciated.
Updated with new content, particularly in the design section. HappyJames.com Sample: Thanks guys! And I have to give special thanks to Pior, cause I used his site as reference for the general layout. Edited for phresh content.
Need some feedback on my portfolio. I'm graduating in Dec. and will be looking for a character artist position. The entire site is still a wip, but any feedback on the layout and more/less it needs would be greatly appreciated. Thanks! polynaut.net
Wow, looking through this, this is pretty nice for photo-reference texturing. Not to mention that it's layout is a tad more user friendly compared to CGtexture.