More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
I feel your pain also. Skin needs a rewrite, preferably by someone who has used it day in and day out for a few months. It works best if you do skin by the book and never screw up... ever. Even then you can't expect it to work like it should. The more you use it the less likely you are to do something it doesn't like.…
*Raises hand* yeah I am suffering under this aswell. Okay I dont have solution but I have what I would describe as a solid work around: If you select the shaderfx pbs shader in the hyper shade window to the right below the thumbnails there is a tab called "Property Editor" in there look for "Texture Global" it should have…
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
Some animators use it for skin weighting, and I open it up like once a month if there's something I cannot do as easily in Maya. It is barely used though, and slowly being removed from the pipeline. The triangulation problem really only applies to UE4 visualization. Well, these characters certainly show the infamous…
Thanks for your feedback. Yeah it turns out to be several errors actually! Below is my test case and an explaination to the problems. Test case: One subdivided (64x64 divisions) sphere which I deformed a little and cut up into 28x UV shells - Geo is 8k tris and 4.8k UV's Problems/Errors: -The first one was related to the…
Did you build this yourself or make this from a template. The WordPress favicon would suggest the latter. The header shouldn't take an entire screen, that's like... 2004 for a branded company highlighting their newest product. You should shrink it to a normal banner dimensions (can't remember off hand, Google it) and by…
So, I am not an environment artist as such I will not critique your work, but your portfolio website. First thing, the good. You put your art work right in my face. You did not make me hunt it down at all. That is very good! Ok now for the things I would say that should be improved... Your website is super super wide. My…
Oh also you can't delete individual biped bones, biped is treated as one group of objects, if you delete one you delete them all. This is necessary for biped to understand and control all of the features it uses. If it allowed people to just delete bones then 100% of the tools couldn't count on that bone being there and…
Alright, here's the more in-depth feedback I promised you earlier today, you ready? * design and presentation are kickass, not much to say about it. There are some weird choices but it's nitpicking (Ex. the pipe going straight into the light on her nape). I really like her face, along with her proportions it gives her an…