Thanks! Yeah, I know! I'm really looking forward to the texturing, as that's my weakest skill, imo. :P Still quite a way to go yet before I'm there, though.. [EDIT] I'm a little worried about how the direction of the trunks' folds will impact their look when the final mesh is deforming for posing and stuff. Should I make…
I'm a Level Designer at Croteam and work from 8 to 4 (the beauty of flexible workhours). As for the balancing of my time, I'm not the best at balancing it since I started working recently and need to catch up with this way of living (which is awesome for me btw) When I come home from work I just play games, rarely do art,…
the legs and lower armor are awesome. great job. but even if you think his proportions are dead on, he's still pretty wonky looking. his shoulder armor and helm aren't helping at all, because they're pretty awkward. those shoulders up that high make him look super rigid and very tense. same with the hand position. just…
@Blond : well, it depends - and it all starts by setting priorities. Like for instance making sure that ones commute doesn't exceed a certain amount of minutes to begin with. It's a life choice one simply has to decide to make, with all the consequences that come with it. Now I am not saying that it is easy to actually…
relax homie. nobody is pissed, its dumb internet.. just voicing my opion that i think it sounds like a big waste of time and not practical. something being practiacal is intended to serve a purpose without elaboration. seems very elaborate and therefor not very practical. so i think of it as not practical. didnt mean to…
rectify will work but sometimes you'll need to use it on smaller sections and work upto it, or use the linear align tool in conjunction with it. Think about how the program sees the points, it can't make it into all rectangles if its to messed up. you might be expecting too much. like a 1 click solution speaking of…
Dammit! its really difficult Striker. I am much more comfortable with environments, but most the friends I know in this field, and polycount model characters. The streams are teaching me so much, but its character based, which is so awesome. I feel like I can model out props and environments with much more ease. I feel…
I've been looking for hardsuface sculpting techiques too lately. Though I am a complete beginner when it comes to sculpting, here are my search results, weather they are usefull or not. http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/hard-surface-tips/ <- think you need to register first…
Haider of Sweden please rename your original "Macro_UnwrapUI.mcr" to "Macro_UnwrapUI.mcr.bak" and then paste this one "Macro_UnwrapUI.mcr" (the modified one..) I modified the script to use Max 2010 new UV features that's why bottom panel is there. Also i am still working on selection bug which will be resolved very soon..…
Right now ive just been sending out my reel to the people I have met at conferences and stuff. And some companies that are looking for animators. i took a bit of time to relax and house sit, but this week im back at my reel. Im not going to just apply and not keep working at my reel. An animators reel is NEVER done, right?…