There are countless of different approaches, for about as many different types of results. The highpoly to lowpoly baking workflow is one of them and has a huge range of applications, but as you noticed already it is quite technically involved and is not necessarily relevant to your needs. Your best bet for now is to focus…
Usually when making that kind of belts and straps i use single sided polygon/quad detached from orytinal mesh as a copy. Then going into the edge subobject mode and extruding selected edge using move tool while holding shift. It require some time to complete depending on the complexity of the belt. Using also rotate and…
A few things, 1) Milkshape is a HORRIBLE program to unwrap anything in. I would suggest using a copy of G-Max or finding a copy of a program that went by the name of lith-unwrap. It was free back in the day but I think it changed names and they charge to use it. G-Max comes with tutorials on how to use the unwrap tools. In…
@ adam yeah would be good to move this to technical talk; seems to be more about that than showing off the bits now. @Vulmer You need to connect this to a specific post process in order to get it working out of the box. The one that works by default can be found in UTGame>Effects>FX_HitEffects and is called…
Okay, well I think I see what is happening with your low poly. First off, it looks like you are using 24 sided cylinders. Now if it was a really important piece that the player would walk right up to I could see someone maybe using one or two, but it appears its all you used. This will drastically increase the polygon…
Well that's the thing, and it's actually very related to the subject of that thread. My problem with Maya is that it requires the artist to know more than needed. The application is great as a pipeline element - I see how easy it is for coders to integrate it with other apps and tools. However from the artist point of view…
[ QUOTE ] [ QUOTE ] I'm gonna use this thread for another AO question: I just baked an AO map for the first time and noticed that every polygon that is facing away from the "sun" is darkened. Does that mean, that AO maps (added to the diffuse map) are useless for dynamic objects like physics props? Another issue I got is…
You've got the basic down, now you need to learn to step up into more advance low poly techniques. It's not all about solid meshes, it's smoke and mirrors to trick the eye into believing it's seeing something more detailed that it is. Your character is very boxy a few reason: 1) you modeled everything as a box instead of a…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…
I'm pretty excited to see what this can do! I'm a bit confused though, like is this a wrapper for actions in a 3d app, I guess like an IDE? Or is it all up in the brain, saying "take these polygons and do my math on them"?