Try making a highpoly model with traditional subd modeling (or use Rhino or Alias if appropriate.) Then, take the cage that generates the highpoly and reduce its polygons until you have the right number of polygons. Finally, transfer vertex normals from the highpoly to the lowpoly. Highpoly: Lowpoly with default vertex…
I can't sleep so I've started modelling. IDK, any tips, I'm on the right path? I can definitely see her lips in the model but not quite the nose. I should probably make the eye surroundings and the ears and neck before sculpting more so I can Dynamesh it together and so I don't have to repeat al the detailing part.
1. FF7 2. Morrowind- The newer games are "better" but Morrowind was absolutely engrossing in a way i'm not sure I understand. 3. Dark Souls 4. Fallout 3 5. Star Wars KOTR Kind of a boring list so, Idk even know if this game counts but: 6.MYSTICAL NINJA STARRING GOEMON, Game is weird as hell and kind of a mess But I loved…
Great website - love that you have your CV online AND as PDF. Work is great but the SciFi scene is you weakest part u think. I think you could do the lighting better - it's to monochrome i guess. The rest is awesome! Question: How did you do the flame textures for your fire Fx? It would be better to have a movie of it than…
uhm yea, you lowpoly model the final first. unwrap sculpt paint bake The trick is to not go outside of the silhouette as much when you do things this way. I did it with this model and it came out fine check it out: sculpt 1 Game mesh 2 ^So you know i'm not just talking and never did it, for me it works for others idk.
hopefully that makes somewhat sense, the trick is to use various "relative" spaces for the different calculations. Inserting the triangles is rather hardcore, I used this algorithm http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2009.01417.x/abstract just googling showed there seems to be a even better version with…
So far this is my one serious issue with the game. Especially with the softer characters like archer... if you misclick by tiny millimeter, your character will run all the way up to the enemy and waste a turn. It's even more crazy when some enemies' idle animations are very lively, I am afraid to attempt to click on them…
i believe it comes with its own cooler, which will do the job just fine. again though, you really need to consider a more powerful power supply. a 650w should be fine. remember that although the power draw of modern intel cpus is lower when idle/not stressed, when they auto-overclock they cause power spikes, if your psu…
Ugh ... so much bias I can't even read all of it. If the majority of the so called game 'journalist' don't remember something then its that a journalist is supposed to stay neutral. Instead we get bias and cilckbait from the first line on. I get that they are angry, the backers didn't want a mobile click/idle game, they…
Hi I'd suggest xcloud's korean-only SM_tuto_p1.pdf which helped me immensely by staring at pictures showing some fine edgeloopery, but...... the internet no longer has it if you're diving into learning modeling again i personally wouldn't want to go into highpoly - do some 1000-4000 poly stuff first. I feel there's a gap…