It's pretty much a sliding scale, what saves you time, costs you in quality and what gives you quality costs you in time. There really aren't any quality automated lip sync tools that do a good job, they're all pretty terrible but some of them might be within your tolerance of acceptable, it really depends on how low you…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
@ranek, @SSquir33 thank you ! Ive recently attended Bryan Wynias course and if you have seen mine gallery page lately there is one new portfolio piece called Deep One. It is a creature design based on the description of what H.P. Lovecraft calls a deep one in his novel Shadow over Innsmouth. The course was a blast…
I seem to have not made myself clear :P FIRST! I'll explain the projects workflow! After acquiring a willing asset team and taking care of legal issues so the project doesn't go unfinished. Asset Team - Design a game (base concepts and what the gameplay will hold) Together - Plan out how the mechanics will work and discuss…
That is a really good point. If you have a character with a costume it helps to break the figure down Into what substance painter calls sets. You can use the same strategy with any baking package. The advantage with substance is you can have your separate meshes in one document if they are named correctly. What determines…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
My suggestion would be to make your "projects" all on one page, something like this: Project 1 [Thumbnail][Thumbnail][Thumbnail] Project 2 [Thumbnail][Thumbnail][Thumbnail] Project3 [Thumbnail][Thumbnail][Thumbnail] This way I know you are showing me all your pieces and I won't miss one. I will also be able to see the…
The model itself is looking really nice and detailed, and I do like how you've added in some scratching and wear to it. If you're still going for a "used" vibe I think it can still be pushed further though in terms of the form/structure being worn out besides the scratching. I hope you don't mind but I did a little color…
For the lips (you're missing some forms, under the lip especially): Your nose here is also strange look out of all the major hills and valleys on whatever refs you're using, this looks a bit blobby. Source: https://www.anatomy4sculptors.com/anatomy.php You're also missing proper eyelids and the folds and overhangs in that…
One very straightforward way to make the Workshop better would be to make Steam faster overall ! I am not sure if that's the case for everybody, but on my end browsing pages (like the current Workshop and Store) through Steam is extremely slow compared to doing the same in Chrome. It's especially obvious compared to Hulu…