MoP: it does make a lot more sense, but the act of just making a folder has just become second nature. I should make it a habit to use parenting more often.
Amazing stuff man! I have some of these in my reference folder, It's good to know who is responsible for them! Really great stuff man, Im just... yeah really great.
oXynary our tech artist at work is using the nvidia texture tools command line to convert whole folders of tga's into dxt1 perhaps you can do the same for dxt5 to dxt1?
Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
YUMMY! Thanks for those controll meshes, I'll be studying them and trying my own high poly stuff soon i'm sure. Very inspirational. ::saves to his inspiration folder::
Gosh! I remember this! (searching in my inspirations folder) yay! I still love it, but... what did you polished? This piece must be really finished so go on and texture/animate it!
i just got max 8...dropped all my useful meshtools and what not in my max 8 macroscript folder and they aren't working. is there something buggy w/max 8 and meshtools/cspolytools/haywood tools?
Hey, Thanks for the mentioning @Eric Chadwick From what i know the addon was never part of the official Blender addons that ships with the software. It is at least not inlcuded in Blender 3 and 4. So i think you simply had it installed all the time and migrated it with the click at copy previous settings when a new version…
Cathodeus: try to remove it manually : remove the QuadRemesher folder in C:\Users\[YOUR_NAME]\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\scripts EGGO: yes, I will do it in few months...