Part 1, Taking a look at MAXScript. Most of these are super useful to environment artists but I'm sure character guys can use some of these too This is the first part of a series of posts where we will be taking a look at MAXScript. To kick things off we will look at what MAXScript does and what better way to appreciate…
Apply Here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
3D ARTIST 6-7 months contract State of Play Games (Lumino City, INKS, Kami) is looking for a 3D artist to join our small team in London for contract work starting in the New Year. Working closely with our team will be important, so you'd need to be able to commute to our Camden Town studio daily.We're looking for an…
Wow! Thanks a lot for the supportive comments and critique! @CrackRockSteady Thanks a lot! @Gannon I agree that more dirt could work but my problem with that is that I don't actually know how I should do it. Parts of the cabin are more or less "modular" and they are taken from my other house I created earlier. There are…
Currently I use 3DSMAX (Model) Photoshop (Texture) and Unity / Unreal (Renderer). Obviously this leaves me with a few limitations in my workflow, however there's so many different programs out there that I can't afford the time (or cost) to learn them all. The kind of work I do is mainly ArchViz so extremely high quality…
Great idea! In my opinion - great breakdown posts don't come around as often as great art posts. Having a unique broadcast for breakdown posts would call attention to them better.
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
I want to create a render similar to the one used in Marvel Rivals for my character. What do I need to do this in Nuke/Maya? Please share any relevant information.
Hi all, I'm trying to create a tilable wire tubing. I have tried several things. The process is based on a tut. from Mr. BlueSummer. Creating a spline with a shape to loft and twist bend. From there edgeloops are detached from splines creating a wire frame spline work. This methode is great, but my goal is to create a…