the first part about the thing you'd want to know is right here [size=+2]Things you'd want to do[/size] So I hope this wall of text up here made some sense for you guys.) I find all this information on how stuff works really useful, but it’s not exactly what you would use on a day by day basis. It’s nice to read once, but…
if it needs to be actually interactive you want to use the widget stuff cos you definitely don't want to be trying to handle UI with standard shader/blueprint logic if it just needs to change pictures/animate in response to a button press/state change of some sort then it's viable to handle it with shader parameters .…