Yes. I have checked in maya to export smoothing groups, tangents and binormals and I still receive errors: [Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed [Scene 3D] [FBX] : Mesh tangents will be recomputed for coherency [Scene 3D] [FBX] : Mesh bitangents are invalid (some values…
Paid Contract Work - Background Animations We are looking for a competent animator to take over on a task of animating 2D stages that are built in a 3D environment. A good example of this would be the old street fighter backgrounds or backgrounds in other side scrolling fighters. For an exact example of this method…
Hey Guys! A bigger update: We finally added some foliage and with it added a splash of colors to the scene. Next we played around with the lighting. We realized that earlier we didn't quite capture the right mood and atmosphere of the scene so we worked on it. We iterated a bit on buildings and materials. It's still a long…
I began by gather a ton of reference for the level. I also took a close look at the shaders used to texture the scene. This wall seems to blend 5 different materials. That is likely to be done completely through the shader. I will have to experiment with how to achieve this. I have an idea regarding vertex blending and…
Okay so as you suggested I've set up a Trello page. I've made different cards for separate milestones of the project, like low poly, high poly and texturing. And I started to work on the core sections of the scene, just the major parts like walls and the platform in the center, by creating some simple block outs of them…
More levels, testing and material adjustments! Evening guys! It has been a busy time for me, working on another scene for 7 days. So from this week I am back at it again with this one, adjusting materials, making more levels and getting in more assets to make the whole scene make more sense. I spend some time making a…
Hiya guys! Latest Screenshot Intro and scene overview/explanation It had been a while since I have kept up a thread here so let's change that right away! I am going to work on a new smaller environment based on an Abandoned Hospital, that has been used for both Tuberculosis and Mental Disabilities. Based on a ton of videos…
We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
taking so long also made a second outfit from the club scene that I need to render, I think I'll do it in Maya with proper skin color and xgen hair at some point