Hail and well met! My name is Adolfo, cofounder and developer at Hail Studios, a new game studio. We are focused in the development and commercialisation of new games in different platforms, mainly iOS and Android for now. Our current project is Unnamed 101, a game developed for iOS that takes place in a fantastic…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
The modeling looks pretty solid, I think you might be able to bang up a few of those super straight edges with the geometry that is there, just to give it a bit of character. Glow in Max = Ass... Max is a little picky when it comes to adding glow or self illumination, you need to use a render setting that bounces light…
I feel like a lot of your work is either unfinished or just needed 3 more weeks on it to add more details and fluff. Your Cathedral is nice, but how is that gona translate well into a game? If its not for a game, but cinematic, then why is the rest of your work around game are quality? I noticed immediately that your…
Hey man. Just to continue what we were talking about earlier. If you really look at the concept and try and break down the elements, you'll see there really isn't much to it and the whole thing can be build with only a few modular pieces. If you do this, you'll be able to see what defines the architecture and how you can…
NomadSoul2501: I'll be completely honest, I'm not entirely sure what type of architecture I am going for, which was my biggest issue starting out this scene, I basically went with whatever looked "cool" to me but I realize I need to stick with one style or atleast keep it consistent, is there any time period in particular…
Honestly, 1 year of practice should be enough to reach a professional level especially when exposed to other people with the same kind of spirit. If you're not landing jobs you should ask yourself why. These are the most common reasons you land jobs: + Skill - Artistic You show great artistic skill using a breadth of basic…
My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…
You can apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=85&source=aWQ9MzU%3D Are you looking to change the gaming industry? We are! TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans. We are an engineering powerhouse, and our Subject Matter Experts work on some of the…