imthedan: demo reels haven't been popular for over 7+ years now. When I got into the games industry people stopped making them and opted for high res images. Unless you are a level designer or something where you really need to show a fly thru of your scene, I think images are much better. The problem with demoreels is…
Personally I think watermarking is not nice - think about it, if you have an entire portfolio with repeating images that have the same obtrusive watermark then it can become a bit eccentric. I always say that with textures, downsize them or crop a segment out and with images, similarly just downsize them. If you have an…
If possible, include links to the finished products - the website for the companies or an Amazon link for the books. Aside from providing more information for your viewers, it might lead to additional book sales, which certainly couldn't hurt when they're looking for an illustrator for their next book. ;) You might also…
What you're referring to I think would only work well in games (where the viewer also has the ability to change their point of focus), and then I think only rarely (and if done subtly). As throttlekitty mentioned, our monitors don't detect eye movement - and neither does paper (magazines with screenshots, posters, etc). If…
In the third image there, you have what is called nonmanifold geometry, which should be avoided. Edges should only ever share 2 polygons. If there is a circumstance that would require more, you should separate the extra bits into it's own element. The edges you have underneath the container are welded to vertices in the…
"I have to admit that I am confused by not just your critique but by other posts before yours about the issue of 'too many clicks to get to the art'. " if i have to click, wait for images to reload, scroll , then go back, click again its wasted time when you could have everything loaded. if you have way too many images,…
Glad you guys like :) Made a small update to the webplayer. I focused mostly on optimization for this update, for example making sure that (line of sight) cameras which are of screen aren't rendered, and some profiling. I've also added basics NPC's which move around the map randomly and fade in and out of the visible area.…
Stones, cylinders, rocketships... anything you want. There's still no solid reason to try and reenter 3d edit mode after manually positioning a tool on the 2d document. The document is made out of pixels/pixols and is different than polygon models which just float around in their own special plane of existence on top.…
Thanks Shimmer! I think you're right, I'll remove those. It kinda sucks, all my recent work was contract work and I won't be able to show them for another year. Maybe I'll have to do another model on that level just for the website I didn't even notice the thing with the animation, but you have way more experience than me…
It's a nice start for a student portfolio. Your presentation could use some work however. 1) Looking at each asset should be like one stop shopping. For example, I should be able to see the finished asset of the shield, the wireframe, and the texture flats all with the clock of one button. You're artificially expanding the…