Heya Paul, Loving the progress! Regarding the specular maps, best way to start out fine tuning that stuff is to take the wheel into Cryengine and get a cubemap in there. (or take it into one of the Crysis 2 maps with some awesome lighting in it) and start playing around with values in photoshop. Looking at this wet tyre…
Thank you very much for your feedback. It really helped me to see my mistakes and reconsider my approach. I’ll revise the topology of this piece based on your suggestions. As you mentioned, I tested the second example with the long thin triangles to see if they would cause any issues. While they didn’t seem to create…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…