Hey, what about few id mats on object? Like I have 3 different tilling textures on my object (for isntance, wood, bricks, concrete). I assume i would export object with seperate meshes (no problem with that), but will 2.0 handle this?
Here is my work from today. Major details for the bricks at the lower portion of the wall are in. Things that are still missing: cracks, surface noise, and another medium and small detail type stuffs I can think of between now and the final pass. :D
Morning all. Went back to the drawing board on the stone brick texture think its looking a lot better already but though I would post it up so far. The moss still needs work its not blending super well yet.
Could you tell us how some of the brick buildings were made? They have a very unique look. It looks like a very large real world photo texture mapped onto the buildings, with a weird vignette at the edges unlike the in-game ssao.
Looking pretty good. My only issue is the weird look of the black bricks. It just looks... wrong. Even if it's a perfect recreation of a photo reference it still doesn't look...right. Best way I can put it is that it look like it's wrapped in plastic.
Hit a bit of a bump doing the diffuse for the very bottom part of this model. I had a hard time getting a pattern for the bricks to look right. Eventually I got it but I'm still not sure. So here's an update on what I've done today.
I would go ahead and add a unique/different texture to the top border/ledge thing of your chimney. Or at the very least get rid of the half-bricks. Is there any AO on your renders/screenshots? Might be where some of the flatness is coming from.
That vert blending is paying off, great job. The windows on the foreground building feel squashed right now. In general the bricks on that building also feel too large in relation to both the doors and windows. I still recommend dropping in a human scale reference.
Awesome job so far! I agree with Bardler though. What if you tried slightly reddish bricks? It might make them stick out a little better. You could make the underside of the rocks wet and briney as well with barnacles and things?
you mean as we see brick textures or blanks over and over again ? I dont think so - you can and should tweak the stuff alot. Also i dont feel like seeing cgtextures over and over again.