When I create a scene using HDRI lighting with vray dome light and vray sun, I stopped using the sun as the only light source, correct? What proportion of the sun and the dome are responsible for the lighting of this scene? I could see that the other attributes of the sun as ozone, turbidity etc. still play a role in the…
So I have created a Velvet Room scene from Persona 4. Some of the assets in this need a bit of work but I guess I am looking critique on the lighting and mood of the scene here rather than the assets. Original scene The two different versions make more sense in motion. here is a short little matinee I put together of the…
Answer: - Click the Empty (XYZ axis) - view the Scene - Find the selected Empty in the scene - Click the drop down for the Empty to view all assets attached to it - Right click the Empty and click unlink - This will send the assets back to the center of the scene on the cross section of the X and Y axis (If still unable to…
This came out really awesome! Love the video of the scene as well. What you could do is make the scene a bit more contrasting, everything is now in the same color range and that makes the scene look quiet dull and flat. You can see in the first screenshot of the witcher that there is a lot more color in the scene, this…
Thanks for the report, 4096x1756 rendering appears to be working correctly on my end. Can you provide some more details about the problem: * Are you seeing a crash in all scenes when rendering at 4096x1756, or only in specific scenes? * Do you experience a crash with ray tracing on, off, or both? Toolbag 4 generally…
Hey I like this piece a lot, great detail! It might be too late in the process, but I think the bevels on that mech could be a little bigger / softer to fit with the overall style of the concept. The other thing that stands out to me is that your scene reads a bit noisy compared to the concept. Take a close look at the…
Finally I am setting up the light! Test Test Test again and again! I want to give it the feeling of falling throne so I tried to come up with the way of how I set up the light to deliver this story. First approach is night! I post several night shot. Im afraid that the detail of the scene is not so visible in night scene.…
Now that Unity 5 is out I decided to fully port my PBR scene. I´m really impressed how good Unity 5 is. I made this scene first in Marmoset Toolbag 2, then with Unity 4.5 few months ago and it only took a day to port it to U5 with all the physically-based rendering elements. New lighting system is really good and the most…
Cool environment ... looks like an engine room to me, so you've achieved that goal Seeing the render, I had assumed this was an environment for a game, but then looking at the wireframe, it seems you have a lot of wasted polys for something of in-game resolution. Something that mainly seems odd to me is that the big…
You could try optimizing the scene. "File > Optimize Scene Size" But you should go through the option box to ensure you aren't breaking anything you want to keep. Sometimes if I just can't seem to shake little things, I'll export the model and import it into a fresh scene. Just to ensure that everything is nice and clean.…