Your portfolio looks good. Modeling is solid. The edges on your high-polys are too sharp though. Your textures leave room for improvement. Right now you are mostly using base materials with a generic cloud texture. The edge wear and dirt looks generic too. Think more about how objects are used and where edges are getting…
Hi, I am creating sprites for a game and I want my object to cast shadows on a transparent background. I am using 3Dmax scanline renderer. Rendering with just the object gives me a image with a alpha but obviously the shadow does not extend passed the object. So I have setup a ground plane with a matte material to receive…
Hello, I am trying to do pretty much this tutorial. http://chrisholden.net/tutor/arch01.htm The stairs part. My understanding of it. Is he builds the stairs as one object. The dirt mesh as another object. Then poof its together somehow. (Assuming this is the baking part? But how do you do that part?) Whats the step to…
ok there may be a terminology problem here - in udk you can definitely link a light to another object - but this is more like a heirachy link where it inherits the motion of the other object. What you want sounds like lighting channels. Have a look in the properties of the light and there's a drop down called "channels".…
Think of your collection of objects as one big unconnected object. In fact, if you're in max just attach all the objects together as one edit poly, (or mesh), then unwrap them all into a single UV sheet. Once your unwrapping is done, apply another edit poly or mesh modifier. Each piece will be its own element. Select each…
Rendering menu > Effects > Environment and Effects dialog > Effects panel > Add > Add Effect dialog > Lens Effects > Choose Glow, and click the (>) arrow button. (that's from the Help file) In the options tab, turn on Object ID. The Object ID (G-Buffer) can be defined when you right-click any object and select Properties…
Sorry, I'm new at this and I have ran into the same problem, but reversing normals on the target doesn't solve it for me. Any suggestions? I have a group of identical meshes (eg: screws, low poly) in different position and rotations. I deleted them all except one to create the UV. I brought back two of those many screws,…
Stuggling with this actually. Max can handle objects with the same name so i dont get why goz doesnt snapshot your object before exporting, and keep intact your original model (or even add a name suffix). Also if you have several project with same objects name, goz gets confused between objects and you have to clean the…
what scale is your object? in units? I've had problems like this when I've tried baking a mesh which is smaller than 1 unit. This can sometimes happen if you're exporting a FBX with scale settings that mean that your object is smaller than 1. EG: 1 unit = 1 meter - this can mean a small object like a basketball can be 0.3…
To trouble shoot: - You need both objects to be visible - Select the object that you want to receive the bake and select the UV map you want to use - Do NOT have UVs on the source object or, at least, change it's UV map name to something other than what the target object is using - If the rounded edges bake out low res or…