Hi, My name is Vincent Lau and I am a freelance Illustrator and concept artist. I have work for small and big project or studio for a couple of years. I'm currently looking for more freelance work. I specialize in: -Background Illustration -Vehicle / Weapon concept design -Environment concept design Artstation Portfolio:…
Hello, I am a freelance CG artist. I have been working in the CG industry for more than 12 years. I am looking for some freelance job in sculpting miniatures/collectable. A sample of my latest work below You can have a look at my sculpting portfolio here https://www.artstation.com/charlesv You can contact me at this…
Hi Need freelancers who have knowledge on creating expert level of character concept arts not 3d models.for this project expert level of character concept artist required of expert quality.Here are some samples of my expert level concept arts.will pay $60 for only front view of this type of design of this type of…
My web page http://www.smiljan3dartist.com/index.html i have uploaded new character in /personal projects / spearman check it out , you can contact me in my web/contact form. ( im currently making a freelance project for a game i soon will post in my freelance projects with all the info and images and off course my clients…
It will work out cheaper to pre-order 2.0 with an Indie, Hobby & Freelance license type as they are now the same price, if you buy an Indie license for 1.8 it's going to set you back $249. It's actually very cool that Quixel have combined the Indie license with the hobby & freelance license and for just $89 you would have…
Lazerus good point about running your own company or freelancing, definitely requires a lot of drive to move forward. Personally have wanted to join a studio for some time, just prefer the camaraderie and drive that comes from being around like minded artists. That being said freelancing has its perks to, picking your own…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
Yes, same here. The only times I had to deal with that kind of stuff was at the beginning and the end of an employment/freelance job. Sometimes there were some changes to the company and I had to deal with some extra paperwork but it wasn't really a big deal. Freelancing requires more paperwork with taxes and stuff but I…
Lazerus Reborn -> thank you for your reply. Some Very useful info and advices. I simply need change in my life and I'm in the position (right now) where I can afford a bit of risk. I consider 3 options: * Joining my friend * Go freelance * Go freelance part time and part time work on my personal project
I worked in a supermarket during Uni and for two years after Uni. I did a bit of freelance work too so I was working 6 days a week (4 days at supermarket and 2 days freelance) Finally landed a job in the games indsutry. It was not easy though finding the motivation to work on portfolio stuff! Just got to keep plugging away…