I've come to the point where lighting bakes are annoying me enough to build another cheap box to help my main rig with the Lightmass times. The cheapest 8 core CPUs right now are AMD FX, and while these are generally poorly performing they might be OK for Lightmass when the price/performance ratio is considered. The last…
Your environment is a bit uninspiring. The lighting is flat and way too dark. I can barely see anything in some of your shorts, and when i want to see something; the statue, the detail on the mountains, its to dark to see. Do more than one point lighting to get some type of secondary light in there, or better yet, rotate…
looks good, yea you need some pretty lights in there I also wondering about lighting in a scene, don't know much about rendering anyway i would place something like faint sunlight from above, following the bright places on the background picture, so it looks right, maybe
Great setup. It's looking quite noisy right now. Definitely needs some work on the lighting. I would recommend looking at some of the environment work on Mass Effect for reference. Looks like a lot of work went into your piece. With some polish and heavy work on the lighting you might have a fantastic piece. Good luck :)
Lookin good! I think the lighting could use some work. Right now its all really yellow. I think a blue color might help out a little bit. Especially since the whole floor is basically a pool of water with walkways on it..all that water would reflect the light and add a blue tint to it.
Hey thanks guys! Yeah maybe I can tweak the lighting a bit....you're right Paulewog I did lose some of that cool lighting...I think I might have to tweak the world property settings a little bit. I'll see what I can do with that, shouldn't take too long.
Hey Ryper! I noticed some quick obvious things that you might want to think about. It's smart to put a fire in a cave, it can give you a reason to have lighting in an otherwise dark area, but the lighting emitting from the fire is green and it doesn't look right. I would warm up the light to something more orange. Also, it…
Thanks for your advice! :) I will get screenshots of the models today, so the difference becomes more obvious. @Deathstick I don't think it has that much to do with the branch shape. The lighting might be a problem, just as you mentioned. Just so I understand the general concept: The texture should not have any significant…
First off it might be easier If you explain wether you are modeling for realtime or pre-rendered use, since they are very different. Also your app of choice helps. Eyeballs tend to have very small hi-lights with very abrupt specular falloff. So for starters you need to bring down the size of your hi-light, and make the…