A lot of work has obviously gone into this, but like others have said your pallet and your lighting model is so over the top that the viewer really has no focal point. Ideally good lighting should lead the player. Take this image for example, there are really only three things of importance (at least from what I see) to…
n88tr, sorry in advance for being harsh, but you've been on this forum for 4yrs and posted over 1,000 times in what, General Discussion? FOUR years and you don't know -eye bleedingly- entry level basics? What exactly is your purpose on coming to this forum if not to gain knowledge as a game artist? All of this information…
I'm going to post this again just becuase I keep seeing the assumption that line art is faster and some how quick. It really isn't. Not only does it take years of training and practice compared to photobashing but even the best line artist generate stuff very slowly compared to what a relatively new digital painter using…
As long as you put in the hours to make yourself improve I think its fine to have a social life or other hobbies as long as you can fit them in. As others have said once you get in you might not need to do personal work as often if you don't want to but that is up to each individual. If both people are in the industry and…
So lemme get this right...you spent you summer(s) just wondering what to do? Even though you knew that you were highly in to the 3d realm. I think my situation is same as yours, except I am enforcing myself to get the software engineering degree as well as learn 3d stuff / practice them, and work on the weekend. If you…
It looks super neat! The surface smoothness adds a stylised effect while maintaining the recognisable face planes, although the pinch on the cheek and sternomastoid is a little too pinched. In regard to the eyes being sculpted open, It all depends on weather the character will be rigged. Half open eyes are best for…
I know that many sculptors use base mesh and then change it and not always create everything from scratch. Example. I am trying to sculpt based on Wei Wang Conecpt 2d picture. (have only front view image). And this is what i have atm (that is created by me looking at ref image and trying to sculpt based on image). And then…
Hi Yamsha, I think Kaktuzlime summed it up pretty great. One thought about doing portfolio work to get an indie job. I worked as a 3d artist doing hand painted stuff for the first 3 years of my career (I too wanted to become a concept artist doing sci fi stuff). It was pretty fun and working at small studios gave me a…
There's some really good advice in this thread and its really interesting to see how many people are in the same mindset as myself. I've been in the industry for a bit over 2 years now and in that time I've learned so much, but I feel like I've peaked and am no longer learning anything new. Which is why I have been doing…
thank you all for taking the time to write this, i really appreciate it. So yesterday i opened my UDK for the first time and watched a bunch of videos. Then i got actorX maya plugin working, at this point I agree with haikai about making an online gallary of still images- screenshots from the UDK... Basically i figure....…